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Forum » Tales Of The Sith Lords » Developer's Diary » Dv diary #5 (I guess I should have one, too)
Dv diary #5
kal01Date: Sunday, 2009-08-02, 0:34 AM | Message # 61
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hes right milkshape has a way to reduce polys

TOTSL Project Leader
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KRSONEbgDate: Sunday, 2009-08-02, 0:56 AM | Message # 62
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Thank god I don't delete my models. I'm going to PM you the link now, Ashura.
PS: I've got Milkshape, too, but haven't actually worked with it. So a quick explanation on how to reduce polys/verts won't be bad, because it'll be a bit annoying to ask for help for every 2nd or 3rd model I make.


Windu: How do they call you, boy?
Anakin: Ani.
Windu: Ani? Ain't that a girl's name?


Message edited by KRSONEbg - Sunday, 2009-08-02, 1:15 AM
 
AshuraDate: Sunday, 2009-08-02, 9:35 PM | Message # 63
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it'spretty easy look at the models stats in milkshape (tools>model statistic) note te triangle/faces umber
then use the directX tool (tools>DirectX mesh tools)

then set the triangles number (the slider bar) to the number of triangles yourmodel has once you did this reduce the facecount BUT dont reduce it to much the model will look raped if you do

 
KRSONEbgDate: Sunday, 2009-08-02, 11:55 PM | Message # 64
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And thanx to Ashura, here's the Unidentified Sith's saber ingame:



Windu: How do they call you, boy?
Anakin: Ani.
Windu: Ani? Ain't that a girl's name?
 
kal01Date: Monday, 2009-08-03, 0:10 AM | Message # 65
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wow really nice saber i love it. biggrin

il send you revan saber son by the way did you get to put rahm kota saber ingame


TOTSL Project Leader
Read the rules and respect others!
 
KRSONEbgDate: Monday, 2009-08-03, 1:17 AM | Message # 66
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Yes, I did. It had no poly/vert problems. But I think your question was unnessessery, because if there were any problems, I would've told about them in here.

Windu: How do they call you, boy?
Anakin: Ani.
Windu: Ani? Ain't that a girl's name?
 
kal01Date: Monday, 2009-08-03, 3:57 AM | Message # 67
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just to know cause i really liked the rahm kota saber and since the rahm kota model is being weighed then it would be awsome to have it for the model.

biggrin

and for revan i reduced polies to 2002 hope its not too much if it is il reduce again biggrin


TOTSL Project Leader
Read the rules and respect others!
 
KRSONEbgDate: Monday, 2009-08-03, 11:56 AM | Message # 68
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Well, actually, the game doesn't count the polies, but the verts and they have to be no more than 1000.

Windu: How do they call you, boy?
Anakin: Ani.
Windu: Ani? Ain't that a girl's name?
 
AshuraDate: Thursday, 2009-08-06, 0:28 AM | Message # 69
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looking good
would you mnid to send it to me ?
I'll add some shaders to it and send it back to you with my TOR lightsaber if Kal hasnt allready sent it to you smile
 
KRSONEbgDate: Thursday, 2009-08-06, 0:53 AM | Message # 70
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Well, aaight then. kal, send it to Ashura, because he really does have shadering skills.

Windu: How do they call you, boy?
Anakin: Ani.
Windu: Ani? Ain't that a girl's name?
 
kal01Date: Thursday, 2009-08-06, 2:40 AM | Message # 71
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well i cant im out of town finally on vacations right now m at my brothers appartment and he doesnt have jka so il be back saturdaty and then il send it to ou ashura biggrin

TOTSL Project Leader
Read the rules and respect others!
 
AshuraDate: Friday, 2009-08-07, 1:44 PM | Message # 72
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I'll wait biggrin
then I'll have some time to work at stuff for JAU (now a member , yayz happy )


Message edited by Ashura - Friday, 2009-08-07, 1:46 PM
 
Forum » Tales Of The Sith Lords » Developer's Diary » Dv diary #5 (I guess I should have one, too)
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