Tales of the Sith Lords
Main | Dv entry #8 - Page 2 - Forum | Registration | Login
[New messages · Members · Forum rules · Search · RSS ]
Page 2 of 3«123»
Forum » Tales Of The Sith Lords » Developer's Diary » Dv entry #8 (textures)
Dv entry #8
CyrusDate: Thursday, 2009-07-23, 6:20 PM | Message # 16
Developer
Group: Project Leader
Messages: 130
Reputation: 5
Status: Offline
eeermm..... That's probably because it's the same model, shot in a different angle? rolleyes
 
kal01Date: Thursday, 2009-07-23, 7:43 PM | Message # 17
Project Leader
Group: Project Leader
Messages: 726
Reputation: 6
Status: Offline
lol bliz, its only a shot of the model its not in the map yet. its just in different angles wink

and by the way Cyrus really nice wall model there. i really like how you formed it and how the textures fit inside of it biggrin
can i ask you how much brush it takes to make a model like that? im just curious cool


TOTSL Project Leader
Read the rules and respect others!
 
CyrusDate: Thursday, 2009-07-23, 10:35 PM | Message # 18
Developer
Group: Project Leader
Messages: 130
Reputation: 5
Status: Offline
The model takes up about 32 brushes. I know it's a lot, but it's only because I didn't want it to have 'overlapping' brushes+textures.
 
The-LionDate: Thursday, 2009-07-23, 11:32 PM | Message # 19
Project Leader
Group: Project Leader
Messages: 191
Reputation: 1
Status: Offline
Really great work Cyrus! Bliznez, I think what he shows is not directly in the map this way, only to show how he made it happy
 
katanamaruDate: Friday, 2009-07-24, 4:33 AM | Message # 20
Developer
Group: Developer
Messages: 345
Reputation: 14
Status: Offline
It's one model being looked at from multiple angles.

It looks fantastic! The texture is really just outstanding. The way that there are actual indentions and not just textures is awesome!


My pics: http://s730.photobucket.com/albums/ww303/katanamaru/
TotSL pics: http://s730.photobucket.com/albums/ww303/katanamaru/Tales%20of%20the%20Sith%20Lords/
 
dvg94Date: Friday, 2009-07-24, 1:42 PM | Message # 21
Developer
Group: Developer
Messages: 365
Reputation: 9
Status: Offline
cool

Never take life seriously. Nobody gets out alive anyway
 
CyrusDate: Friday, 2009-07-24, 4:49 PM | Message # 22
Developer
Group: Project Leader
Messages: 130
Reputation: 5
Status: Offline
 
kal01Date: Friday, 2009-07-24, 8:10 PM | Message # 23
Project Leader
Group: Project Leader
Messages: 726
Reputation: 6
Status: Offline
eek wow just amazing, im just out of words, the corrdior is amazing, the textures are just outstanding. You have doen an amazing job there Cyrus il post those on moddb thanks a lot biggrin

TOTSL Project Leader
Read the rules and respect others!
 
CyrusDate: Friday, 2009-07-24, 8:39 PM | Message # 24
Developer
Group: Project Leader
Messages: 130
Reputation: 5
Status: Offline
hey, no problem mate wink
I'll be making some nice reflective environment shaders this weekend, and after that, I'll start on the reactor-room biggrin
 
kal01Date: Friday, 2009-07-24, 10:00 PM | Message # 25
Project Leader
Group: Project Leader
Messages: 726
Reputation: 6
Status: Offline
Great news. and as you can see in the map, the m ap objects or weird haha its because i dont know how to do 2 point clippinf to make a brush the same shape as the map object wacko

TOTSL Project Leader
Read the rules and respect others!
 
CyrusDate: Saturday, 2009-07-25, 0:14 AM | Message # 26
Developer
Group: Project Leader
Messages: 130
Reputation: 5
Status: Offline
Well, there are other ways to make a map object solid. But they are much more complicated. wink
 
bliznezDate: Saturday, 2009-07-25, 12:39 PM | Message # 27
Project Leader
Group: Project Leader
Messages: 509
Reputation: 3
Status: Offline
Quote (Cyrus)
eeermm..... That's probably because it's the same model, shot in a different angle?

Lol......... XDDDDDD Didnt think of that, sorry
I was like thinking- why r they so....... Colourless? tongue
Yea, and actual gameshots look gr8 too!
Do u have any breakable stuf?


"The Jedi are considered to be lame."
Chancellor palpatine, LAME version of ROTS.
 
CyrusDate: Saturday, 2009-07-25, 12:55 PM | Message # 28
Developer
Group: Project Leader
Messages: 130
Reputation: 5
Status: Offline
It's still a W.I.P.
But later on, I'll be putting the blue glass back in the frames+the glass will be breakable smile
Also, I'll tune the lights so they'll have a very soft yellowish color (as seen on the previous screenies).
And furthermore, I'll be trying to make it almost exactly like in the Force Unleashed. wink

So, don't worry about the lack of color. It's just not done yet tongue

 
bliznezDate: Saturday, 2009-07-25, 1:34 PM | Message # 29
Project Leader
Group: Project Leader
Messages: 509
Reputation: 3
Status: Offline
Just like in last lvl of TFU- Yay, go on buddy, so far so cool!
biggrin


"The Jedi are considered to be lame."
Chancellor palpatine, LAME version of ROTS.
 
dvg94Date: Saturday, 2009-07-25, 2:53 PM | Message # 30
Developer
Group: Developer
Messages: 365
Reputation: 9
Status: Offline
well it is that the first intro script is almost done and tested in the v1 of this map will send pics

Never take life seriously. Nobody gets out alive anyway
 
Forum » Tales Of The Sith Lords » Developer's Diary » Dv entry #8 (textures)
Page 2 of 3«123»
Search:

Copyright MyCorp © 2017 Free web hostinguCoz