Dv diary #5
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kal01 | Date: Sunday, 2009-08-02, 0:34 AM | Message # 61 |
Project Leader
Group: Project Leader
Messages: 726
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| hes right milkshape has a way to reduce polys
TOTSL Project Leader Read the rules and respect others!
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KRSONEbg | Date: Sunday, 2009-08-02, 0:56 AM | Message # 62 |
Developer
Group: Developer
Messages: 240
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| Thank god I don't delete my models. I'm going to PM you the link now, Ashura. PS: I've got Milkshape, too, but haven't actually worked with it. So a quick explanation on how to reduce polys/verts won't be bad, because it'll be a bit annoying to ask for help for every 2nd or 3rd model I make.
Windu: How do they call you, boy? Anakin: Ani. Windu: Ani? Ain't that a girl's name?
Message edited by KRSONEbg - Sunday, 2009-08-02, 1:15 AM |
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Ashura | Date: Sunday, 2009-08-02, 9:35 PM | Message # 63 |
Developer
Group: Developer
Messages: 108
Status: Offline
| it'spretty easy look at the models stats in milkshape (tools>model statistic) note te triangle/faces umber then use the directX tool (tools>DirectX mesh tools) then set the triangles number (the slider bar) to the number of triangles yourmodel has once you did this reduce the facecount BUT dont reduce it to much the model will look raped if you do
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KRSONEbg | Date: Sunday, 2009-08-02, 11:55 PM | Message # 64 |
Developer
Group: Developer
Messages: 240
Status: Offline
| And thanx to Ashura, here's the Unidentified Sith's saber ingame:
Windu: How do they call you, boy? Anakin: Ani. Windu: Ani? Ain't that a girl's name?
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kal01 | Date: Monday, 2009-08-03, 0:10 AM | Message # 65 |
Project Leader
Group: Project Leader
Messages: 726
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| wow really nice saber i love it. il send you revan saber son by the way did you get to put rahm kota saber ingame
TOTSL Project Leader Read the rules and respect others!
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KRSONEbg | Date: Monday, 2009-08-03, 1:17 AM | Message # 66 |
Developer
Group: Developer
Messages: 240
Status: Offline
| Yes, I did. It had no poly/vert problems. But I think your question was unnessessery, because if there were any problems, I would've told about them in here.
Windu: How do they call you, boy? Anakin: Ani. Windu: Ani? Ain't that a girl's name?
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kal01 | Date: Monday, 2009-08-03, 3:57 AM | Message # 67 |
Project Leader
Group: Project Leader
Messages: 726
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| just to know cause i really liked the rahm kota saber and since the rahm kota model is being weighed then it would be awsome to have it for the model. and for revan i reduced polies to 2002 hope its not too much if it is il reduce again
TOTSL Project Leader Read the rules and respect others!
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KRSONEbg | Date: Monday, 2009-08-03, 11:56 AM | Message # 68 |
Developer
Group: Developer
Messages: 240
Status: Offline
| Well, actually, the game doesn't count the polies, but the verts and they have to be no more than 1000.
Windu: How do they call you, boy? Anakin: Ani. Windu: Ani? Ain't that a girl's name?
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Ashura | Date: Thursday, 2009-08-06, 0:28 AM | Message # 69 |
Developer
Group: Developer
Messages: 108
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| looking good would you mnid to send it to me ? I'll add some shaders to it and send it back to you with my TOR lightsaber if Kal hasnt allready sent it to you
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KRSONEbg | Date: Thursday, 2009-08-06, 0:53 AM | Message # 70 |
Developer
Group: Developer
Messages: 240
Status: Offline
| Well, aaight then. kal, send it to Ashura, because he really does have shadering skills.
Windu: How do they call you, boy? Anakin: Ani. Windu: Ani? Ain't that a girl's name?
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kal01 | Date: Thursday, 2009-08-06, 2:40 AM | Message # 71 |
Project Leader
Group: Project Leader
Messages: 726
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| well i cant im out of town finally on vacations right now m at my brothers appartment and he doesnt have jka so il be back saturdaty and then il send it to ou ashura
TOTSL Project Leader Read the rules and respect others!
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Ashura | Date: Friday, 2009-08-07, 1:44 PM | Message # 72 |
Developer
Group: Developer
Messages: 108
Status: Offline
| I'll wait then I'll have some time to work at stuff for JAU (now a member , yayz )
Message edited by Ashura - Friday, 2009-08-07, 1:46 PM |
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