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Forum » Star Wars Games » Jka series » Evolution Of Combat
Evolution Of Combat
StoissDate: Friday, 2009-05-08, 3:46 AM | Message # 1
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Hello all..
Well some of you migt know me. my Nickname is Stoiss and is developering a mod call Evolution Of Combat wich is a for jk3.
it is based on to use a new combat skill system whit a new mblock system and a auto parry system.. the mod is still in beta stage so im still working on the mod atm..

the way the combat system is working..
You have a Manuel block butten you can use in the game.. it can be use in 2 ways.. block shots from a blater that you controle you self and need to be fast to learn to use or you will die faster or you can use it in combat whit saber vs saber
if you see a hit and you are to close and the auto parry don't react to it.. you can be fast and hit you button block and use it in combat.. it parrys and can be knock away if the player is in a stronger style then you are.. i also maked it work ingame whit Co-Op wich is so cool biggrin But OJP'S CoOp is a bit bugged and im not entending to do anything to it as i not did wrote that CoOp system so it may crashs somthins but hi it is still fun :P in time when i have edit the video i have doen whit the CoOp i will also make a link whit that in time..
i will show you whit a video i will link at the end of the line of the saber system
the video is not the best one but it better then nothing.. also the bots in this combat here sucks but it is still fun
Enjoy all

New EoC sabersystem 1.1a http://www.youtube.com/watch?v=y98gieeBjiM

 
kal01Date: Friday, 2009-05-08, 4:09 AM | Message # 2
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Really nice saber system there stoiss, i like the gameplay nice vid and nice saber effects too biggrin

TOTSL Project Leader
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StoissDate: Friday, 2009-05-08, 2:04 PM | Message # 3
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thx :P working hard on this stuff here atm biggrin
 
CyrusDate: Sunday, 2009-05-10, 1:55 AM | Message # 4
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I'm impressed! surprised
 
StoissDate: Saturday, 2009-05-16, 4:19 PM | Message # 5
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the saber system has been change now..
i maked so you give the postion of and how you do make hits now.. so manuel block also is going to be a attack/block button smile
it makes the gameplay look awesome becours now it is new ways to do a combat on.. you can now use the old combat way and the new combat way :P
i'll need a player to test it full out whit when i have found a way to set the commands right on the UI command buttons wink
 
bliznezDate: Sunday, 2009-05-17, 3:48 PM | Message # 6
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i think i know whom u r working with wink BtW, vid looks nice, keep it up!

"The Jedi are considered to be lame."
Chancellor palpatine, LAME version of ROTS.
 
StoissDate: Thursday, 2009-07-16, 5:17 PM | Message # 7
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New video enjoy guys wink

www.youtube.com/watch?v=DPiu-nEoIlw

Message edited by Stoiss - Thursday, 2009-07-16, 5:17 PM
 
bliznezDate: Thursday, 2009-07-16, 6:18 PM | Message # 8
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Yea, i saw tongue Gr8 work, the lightning is Unbelivable (!!!!!!!), Keep it up!

BtW, if u need some help, i'd be glad to do whatever i can


"The Jedi are considered to be lame."
Chancellor palpatine, LAME version of ROTS.
 
kal01Date: Thursday, 2009-07-16, 8:00 PM | Message # 9
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wow really nice options you have, nice effects and nice system. looking forward to this keep it up wink biggrin

TOTSL Project Leader
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StoissDate: Sunday, 2009-07-19, 2:15 PM | Message # 10
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Well let me know what you can do in a PM mate and we can talk about it wink

anyway does any of you guys know what make the lightning only comes out from on of the hands but not both when you are using melee ?
and know how to fix it plz contact me with it sens it is a need in the mod here smile

 
bliznezDate: Sunday, 2009-07-19, 5:05 PM | Message # 11
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i asked on Filefront, they said u must make 2 ordinates eek Whatever that means
and allign it so that each one is coming out from each hand (Depending on animation u have made 4 the wide lightning)
And yea, i'll send u a PM
wink Hopefully u'll need some coders


"The Jedi are considered to be lame."
Chancellor palpatine, LAME version of ROTS.
 
StoissDate: Monday, 2009-07-20, 3:25 AM | Message # 12
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Here we go xD the left and right hand lightning xD

Make separate segments with only the origins changed. Like this:

Electricity
{
name Lefthand

spawnflags org2OnTrace

origin 0 -10 -1 0 -7 1

...

}

Electricity
{
name Righthand

spawnflags org2OnTrace

origin 0 10 1 0 7 1

...

}

Change the origin values depending on how far apart the hands are.

Note that because of this spawnflag, both bolts will end on the same location. If you don't want that, you need to set a origin2.

 
bliznezDate: Saturday, 2009-07-25, 12:36 PM | Message # 13
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yea, How do i do that? surprised
I mean, make the Origin 2?


"The Jedi are considered to be lame."
Chancellor palpatine, LAME version of ROTS.
 
StoissDate: Monday, 2009-07-27, 10:36 PM | Message # 14
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idk :P but should you guys find out how to then tell me :P

Added (2009-07-27, 10:36 Pm)
---------------------------------------------
does on one of you know how this code hereis working i know it is somthing in the lightnig efx files it need to be but im not good with stuff like efx so anyone know plz let me know so i can inplant it to EoC :P

 
kal01Date: Tuesday, 2009-07-28, 0:50 AM | Message # 15
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bliznez could help i know others here too but im not the one haha , il see if they can wink

TOTSL Project Leader
Read the rules and respect others!
 
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